We can now approach the transformations of the modelling part. The preview of Redshift materials has also been revised, particularly with regard to metallic and luminescent materials and also the simple management of Alpha layers. The impact of these changes on the rendering has also been addressed in the rendering nodal management, which finally provides a simple and intuitive structure for the materials used in this form. Usage is further simplified by the ability to choose Redshift as the primary renderer, which adds flexibility and readability to the work. Its various modifications also bring the ease of a simpler integration between Redshift and Cinema 4D which is a real advantage for the user and even more so for a novice Cinema 4D user.įor the workflow, simple conversions to Redshift have been integrated for easier and more efficient working. We are talking about the resulting image calculation of your scene. Of course, the speed is not the same, as CPU rendering is slower than GPU rendering. This is no longer the case, as this basic GPU integration now includes CPU integration. This situation led to some problems, especially due to the difference between Mac and PC, as this part of the computer technology is not handled in the same way at all. the calculation and process are exclusively based on the computer’s graphics card. Indeed, the main limitation before this version of Cinema 4D is that the Redshift renderer was exclusively a GPU (graphics processing unit) renderer, i.e. A further step is taken towards the simple inclusion of this renderer in Cinema 4D, which already saves money and offers the possibility of testing it at a more affordable price. The time is near as the many changes affect its increasing integration into the program. The question that all users of this 3D program are asking is when Redshift, the rendering engine that Maxon bought a few years ago, will be fully included in Cinema 4D and will no longer represent an additional investment.
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